WMDEVICEMACRDefaultPAR2P1fY??Max Cliff SlopevjvyXuTP1!=?Max Beach HeightHWFvvjP1?Water Height++!++!++!++!++P1hSun HeadingwMwMwMwMwMP1>?Grass 2 heightwLwMmHP14??Cliff 2 SlopeMwMsKP1T??Cliff 3 SlopeD!++]M9iFwMP1!=?sand 2NJFB^6Y#+-P1>?Cliff 2 Fall OffjinP1 ??Cliff 3 Fall OffjW{vjP1r+Grass1assssspP1$rGrass1byr||P1Grass2a!++!++!++!++!++!++P1@Grass2bmV>mV>pW?uZ@w[Aw[AP19MSand1abK`J\HXFTDPBP10QSand1bssqP1RSand2avj!j̍XȉTP1?Grass 2 heighteoot~~wP14??Cliff 2 SlopeMP1T??Cliff 3 SlopeLlQsSnbkvOP1!=?sand 2Ƹ˽ɺ˽P1>?Cliff 2 Fall OffP1 ??Cliff 3 Fall Offj]nasP1EGrass1aeq]nZjvjP1 ^BGrass1bP1>yTGrass2at~lvvclmZdeQ[[ISSP1mHP1iSand1bwMwMwMwMsJiFP1ISand2a̍XȉT~PvLqNcDP1?Flow Map SizeK]IZGvvjP1Use Invert Flow MapssoP1Invert Flow MapfEpJvLwMP1!>?Invert Flow Map AmountSPRWorld=)\>ͫͫMACIDefault%@@Flow Map%@@SPRK @Extended Overlay In??PAR2MACODefault%@@Lightmap_AO@Ambient_Occlusion@Color_Mapclusion@Sand_Maskclusion@Gras+Sand_Maskon@SPRK -QExtended Overlay Out??PAR2MACP!SPRK Extended Overlay Params??PAR2MACH Nico KornCoastal Overlay v1 CO produces a simple overlay for terrains intended to resemble coastal areas. Also, CO is a strong oxygen antagonist. GFX0 !"#!@A?AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@@B?#$"! !hjfvwukmg 7:5jmg½Żž¹ĽúȻºü|.0,13.r{{~lnUefP[`Syn{p~umzp_tveucuyvp{~(*%)*&x{~d~vgz{gwycuxbpsaleKH.RK2nP\yvRolLhdLgcIicnLmfKeaAg\:ybkfjVlj?bWstyn%'#')%ysp}zcsu^ns^ntMN7G@"IL5Ur`]s:naPji;`XGcaWute{~Ode*]K9fSU{aeqxA^Z7`R`utym%'#')%ys|~n|{^nq\lqew~NQ=HWBJzrBqkPx`ZJcc?c]8aXUsq^otKpi2v_GvN{=lcs7ZR+XIDueUt{tym%'#')%ys{}rasuZrt]Koi@kdDjdB}npe0l]7eZBxjBt(dQ;pa2ta]b=i_eS^c7h[>vJ|iztym%'#')%ysnxqNO4U_ZZiosaMuMnjOhiJxpAlb:e[PFqh1eUuho;nE~ppcMmiDme4YQOwq@uI|_tym%'#')%ysosfNOABB/HH0Y`PEE,HI0EE,CC)ED.DD)A@#epffztpeuz[8k^EvkDgb:zhK@tVjtym%'#')%yslpdCD:43'GH0DD)HH/AB+=<(AA,CD-EE.GG/@=_h[s\lpgz_}|EjcKlhO}O>tTc{z{tym%'#')%yslqeCC:/.#==*??+>>*43#21"76%::'??+EF.GG/?<`hW~ogx~wGjeY_KNhrtym%'#')%yslqeCD;*) %#&%#" # (&0. 42#87%77%CC-A@$QT=wxMgghgKLhzS~ntym%'#')%yslqeDD;)' # &#&#*(32"AA,?< fp`Ucgp|_DK~nZ`}tym%'#')%yslqeDD;)("      # 76%DD-B@%\cP\UAwO~WJvb}t{tym%'#')%yslqeEE;)(!       32#FF/HI0@?$`iYUFy=o>rKwbz{{{tym%'#')%yslqeDE;)'!      !;;(FG/FG/A@%nNy]bGmd`outym%'#'(%x~rmrfJKA10(*( )()(*(*((%0.$CD2LM5MN5LM3ycOy;[TKkfGxnCx_pSwqX}bunrsxl%'#&($tynnsgXZOHH>CC9BC9BC9CC9BB8BB9QQB[]I\^HZ[Dsyi}r_plFj]Ww\\}|d{uofsrwqvk%&#&'#SWNsxkjnbei^cf\bf[bf[bf[cg\hl_lpamrbotepugx~n~so{rgxlg~ppzpwxx|rwnvl~qsvt~rRVN$&"=@:QULmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshQULSSELSPRK 8^Cliffs??PAR2P1?MinimumP1??MaximumP1>?FalloffP1Falloff typeP1Invert SelectionCHOSSPRK qSand??PAR2P1Method?rPRLMSPRK HMin??PAR2 P1Illumination ModelDirect LightingRaytraced LightingP1Included LightingShadowsIndirect Lighting Only(Shadows + Indirect + Direct)P1Produce RGB LightmapP1Soft ClippingP1Use Global Light DirectionP1hSun HeadingP1ZSun AltitudeP1>?Sky Lighting LevelP1??Diffuse LevelP1Sun ColorP1Sky ColorCMB2SPRK Multiply??PAR2P1MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailP1??StrengthMinLThe strength of the combination. High values cause a mroe pronounced effectHSELSPRK ,Default??PAR2P1?MinimumP1??MaximumMinimumP1?FalloffMaximumP1Falloff type?P1Invert Selection?COLGSPRK ,PWX??PAR2P1QR6ColorCHOSSPRK  ??PAR2P1MethodHSELSPRK GrassAndBottom??PAR2P1?MinimumP1!=?MaximumMinimumP1>?FalloffMaximumP1Falloff type?P1Invert Selection?COLGSPRK ,6 ??PAR2P1KC2ColorCHOSSPRK ???PAR2P1MethodHSELSPRK ,2??PAR2P1?MinimumP1??MaximumMinimumP1<?FalloffMaximumP1Falloff type?P1Invert Selection?SELCSPRK `jDeta??PAR2P1@>@StrengthPowerCHOSSPRK ??PAR2P1Method` IVRTSPRK ??PAR2BLURSPRK jMultiply??PAR2P1Blur type#The type of blurring filter to useUniform (fastest)GaussianMotion BlurP1Blur radiusQHow large the blur kernel is; this controls how strongly the terrain is effectedP1Scale-independant\Scale independance keeps the blur amount the same for both low and high resolution terrainsSELFSPRK `Add ??PAR2P1gHeadingIThe angle along the ground sweeping from the North (0 degrees is North).P1ZZElevationCThe elevation angle above the ground (0 degrees is on the ground).BLURSPRK  Detail??PAR2P1Blur type#The type of blurring filter to useUniform (fastest)GaussianMotion BlurP1Blur radiusQHow large the blur kernel is; this controls how strongly the terrain is effectedP1Scale-independant\Scale independance keeps the blur amount the same for both low and high resolution terrainsCLMPSPRK  ??PAR2P1>?Range1P1??Range2P1TypeP1NormalizeCHOSSPRK I??PAR2P1MethodCHGTSPRK :Powe??PAR2P1??Heightpe'The height to set the terrain level atCHOSSPRK eGrass 1 + 2??PAR2P1MethodBPRLSPRK t>?PAR2 P1StyleP1EAAEScaleP1`?%=`?PersistenceP1OctavesP1@@GainP10??OffsetP1:SeedP1 BCHeightP1??Distortion AmountP1Distortion EnableP1hDistortion DirectionP1StabilizeCOGRSPRK DB??PAR2P1_Color #1P1iColor #2BPRLSPRK ??PAR2 P1StyleP1EAAEScaleStyleP1(?%=`?PersistenceScaleP1OctavesP1@@GainAEP1@??Offset%=`?P16 Seed66P6P1 BCHeightCAP1??Distortion Amount?%=P1?Distortion EnableP1hDistortion DirectionrP1StabilizeHSELSPRK ZGrass2??PAR2P1>?MinimumP1??Maximum`37 P1>?FalloffP1Falloff typeP1Invert SelectionCOGRSPRK {f??PAR2P1>yTColor #1P1?FalloffMinimumP1Falloff typeMaximumP1Invert SelectionalloffCHOSSPRK A ??PAR2P1MethodSWCHSPRK ??PAR2P11Input choiceJIf enabled, passes the optional input along instead of the primary input.COLGSPRK ??PAR2P1ColorSWCHSPRK ??PAR2P11Input choiceJIf enabled, passes the optional input along instead of the primary input.SNOWSPRK ~??PAR2P1??Intensity?P1?@Evaporative BalanceP1dSnow AmountdP1 #<?Snow Line?P1#<Linear DepthmaskP1B?CDepthmask CutoffP1ATaper SnowfallCHOSSPRK ,??PAR2P1MethodCOLGSPRK ??PAR2P1Color  '(,:35  '(,' (    ..##**%%2147859< :!-         " 9; #" !)""#!$0$2%$&%')($)$*)+*,--!.-/.02102726344056677 7869:;;9<;F@@@Main Extents_x%x_y%ySPRK ^iExtended Overlay??PAR2!P1??Max Cliff SlopeP1!=?Max Beach HeightP1?Water HeightP1hSun HeadingP1>?Grass 2 heightP14??Cliff 2 SlopeP1T??Cliff 3 SlopeFlow MapP1!=?sand 2@ūī0ëP1??Cliff 2 Fall OffP1yTGrass2aP1?Flow Map SizeP1Use Invert Flow MapP1Invert Flow MapP1!>?Invert Flow Map AmountP1Snow Depth MaskP1Snow Depth TintP1=?Snow Depth Cutoff